Most are in fact pseudo random generators. It is also important to remember that very few methods of generating a random number in a computer are truly random. I would be wary of using the term pseudo-random the way you are here, as it is commonly used with a very specific meaning in computing to describe a sequence that is statistically indistinguishable to random to some level while in fact being completely deterministic if you know the starting state. Didn't expect it to matter that little.Ĭomparatively, the underestimation being applied by only looking at Face value, means that if one were to look at the results at the end of the event, they would be left thinking that they came out way ahead of what they thought they would get. That's a less than 1% inefficiency, so small potatoes. That's 16.67% chance reduction by 0.83, and 8.33% chance reduction by 0.83, for an overall reduction in return of about 0.2 SK/Flag. Under Face strategy, you would take 45 (no SK) ahead of either 3 SK, and 54 ahead of 89.ĥ0% (32 or 30 as the 1 SK) * 33% (45 (no SK) as the 2 SK) you would take the less efficient 45 (no SK) over either 3 SK, for a reduction of 0.83 return.ĥ0% (32 or 30 as the 1 SK) * 33% (54 as the 2 SK) * 50% (89 as the 3 SK) you would take the less efficient 54 over the 89, for a reduction of 0.83 return. Under expected strategy, you would never pick the last 4 (45 (no SK), 54, 32 and 30), as there would always be a 3 SK chest available that is better. If this event operates like the previous version of this did, then we are not being presented with three random chests out of nine, but rather with 1 of 4 1 SK, 1 of 3 2 SK, and 1 of 2 3 SK chests.